🔗 Share this article Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph The post-apocalyptic TV show has made a triumphant return to Prime Video, and it's safe to say that viewers were agreeably astonished by the excellence of its initial run. By depicting the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it managed to capture various facets of the gamer's experience. We followed vault-dweller Lucy, striving to uphold her morals and finding that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction initiate, who starts challenging his faction's leadership and causes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a standout performance who has completely shed any sense of morality out in the contaminated wastes. Setting the Stage for a New Chapter The debut season's finale unveiled a major secret about the culprits behind the nuclear war that condemned a population in bomb-proof bunkers for centuries. It also posed several enigmas open for the second season – and, now, anticipations are considerably elevated. “We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says one of the series creators. “Going into the initial season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We are ecstatic with the feedback to the show, so now people are bringing more enthusiasm and new expectations.” A New Vegas Vibe for the Next Installment The new season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the series, even if it was technically flawed at launch. “It has a desert vibe, a Southwestern essence, that’s so essential to that game,” says Nolan. “That dusty, desolate iconic highway aesthetic of the game is so much rewarding to incorporate into the show.” In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it acknowledges the gamer's experience. Crafting a Tangible World The Fallout TV series is notable for its physical authenticity – its creators prioritized real props and environments were fabricated, echoing the improvised nature of the towns in the games. “As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to seem like it’s real.” In fact, virtually every element you see on-screen is real, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by practical effects, and were reportedly rather intimidating up close. Made by Fans, for Fans The Fallout series resonates because it is developed by accomplished storytellers who are also passionate gamers, in collaboration with the visionaries behind the video games. This mutual respect for the lore is clear in the final product. The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, marking a change from the previous season. This format will allow for a new weekly discussion, something the creators themselves are looking forward to observe. “It's richer, it’s more expansive, it’s wittier, it has a lot of revelations,” teases the game director. “I’m looking forward to seeing what people think.”